<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>XNA</title><link>http://blog.shareoffice.it/emanuele/category/216.aspx</link><description>Trucchi, articoli ed altro sul mondo della creazione dei giochi tramite XNA</description><managingEditor>Emanuele Mattei</managingEditor><dc:language>it-IT</dc:language><generator>.Text Version 0.95.2004.102</generator><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA tutorial gioco completo parte 2</title><link>http://blog.shareoffice.it/emanuele/archive/2012/05/15/11185.aspx</link><pubDate>Tue, 15 May 2012 15:43:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/05/15/11185.aspx</guid><description>Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11184.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11184.aspx&lt;/a&gt; trovate la seconda parte dell'articolo relativo al tutorial di un gioco completo in XNA&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11185.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml">Qui <a href="http://blog.shareoffice.it/emanuele/articles/11184.aspx">http://blog.shareoffice.it/emanuele/articles/11184.aspx</a> trovate la seconda parte dell'articolo relativo al tutorial di un gioco completo in XNA<img src ="http://blog.shareoffice.it/emanuele/aggbug/11185.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA gioco completo tutorial</title><link>http://blog.shareoffice.it/emanuele/archive/2012/05/13/11182.aspx</link><pubDate>Sun, 13 May 2012 13:45:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/05/13/11182.aspx</guid><description>Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11181.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11181.aspx&lt;/a&gt; trovate la prima parte del tutorial relativo alla creazione di un gioco completo con XNA &lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11182.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml">Qui <a href="http://blog.shareoffice.it/emanuele/articles/11181.aspx">http://blog.shareoffice.it/emanuele/articles/11181.aspx</a> trovate la prima parte del tutorial relativo alla creazione di un gioco completo con XNA <img src ="http://blog.shareoffice.it/emanuele/aggbug/11182.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA applicate lo sfondo</title><link>http://blog.shareoffice.it/emanuele/archive/2012/03/23/11149.aspx</link><pubDate>Fri, 23 Mar 2012 15:18:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/03/23/11149.aspx</guid><description>&lt;p&gt;Questo frammento di codice, illustra una tecnica di come applicare uno sfondo al nostro gaming.&lt;/p&gt;
&lt;p&gt;Aggiungiamo nella sezione content un'immagine.&lt;/p&gt;
&lt;p&gt;Andiamo in visualizzazione codice della classe Game1 e scriviamo nella dichiarazione delle variabili un oggetto di tipo texture2d, il tutto come riportato qui di seguito.&lt;/p&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;
&lt;p&gt;GraphicsDeviceManager&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; graphics;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;SpriteBatch&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; spriteBatch;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;//oggetto per lo sfondo&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;Texture2D&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; texture;&lt;/font&gt;&lt;/font&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Nell'evento LoadContent, impostiamo la risorsa immagine all'oggetto creato in precedenza.&lt;/p&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;protected&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; &lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;override&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; &lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;void&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; LoadContent()
&lt;p&gt;{&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;// Creare un nuovo SpriteBatch, che potrà essere utilizzato per disegnare trame.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;
&lt;p&gt;spriteBatch = &lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;new&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; &lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;SpriteBatch&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;(GraphicsDevice);
&lt;p&gt;texture = Content.Load&amp;lt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;Texture2D&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;&amp;gt;(&lt;/font&gt;&lt;/font&gt;&lt;font color="#a31515" size="2" face="Consolas"&gt;&lt;font color="#a31515" size="2" face="Consolas"&gt;&lt;font color="#a31515" size="2" face="Consolas"&gt;"Mare"&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;);
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;// TODO: utilizzare this.Content per caricare qui il contenuto del gioco&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;
&lt;p&gt;}&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Mentre nell'evento Draw, impostiamo lo sfondo della finestra con l'immagine caricata nell'oggetto di tipo Texture2D.&lt;/p&gt;
&lt;p&gt;Qui di seguito l'esempio.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;protected&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; &lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;override&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; &lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;void&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; Draw(&lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;GameTime&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt; gameTime)
&lt;p&gt;{&lt;/p&gt;
&lt;p&gt;GraphicsDevice.Clear(&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;Color&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;.CornflowerBlue);
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;&lt;font color="#008000" size="2" face="Consolas"&gt;// TODO: aggiungere qui il codice di disegno&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;
&lt;p&gt;spriteBatch.Begin();&lt;/p&gt;
&lt;p&gt;spriteBatch.Draw(texture, GraphicsDevice.Viewport.Bounds, &lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;&lt;font color="#2b91af" size="2" face="Consolas"&gt;Color&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;.White);
&lt;p&gt;spriteBatch.End();&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;&lt;font color="#0000ff" size="2" face="Consolas"&gt;base&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="2" face="Consolas"&gt;&lt;font size="2" face="Consolas"&gt;.Draw(gameTime);
&lt;p&gt;}&lt;/p&gt;&lt;/font&gt;&lt;/font&gt;&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11149.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml"><p>Questo frammento di codice, illustra una tecnica di come applicare uno sfondo al nostro gaming.</p>
<p>Aggiungiamo nella sezione content un'immagine.</p>
<p>Andiamo in visualizzazione codice della classe Game1 e scriviamo nella dichiarazione delle variabili un oggetto di tipo texture2d, il tutto come riportato qui di seguito.</p><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">
<p>GraphicsDeviceManager</p></font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> graphics;
<p></p></font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">SpriteBatch</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> spriteBatch;
<p></p></font></font><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas">//oggetto per lo sfondo</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">
<p></p></font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">Texture2D</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> texture;</font></font>
<p> </p>
<p>Nell'evento LoadContent, impostiamo la risorsa immagine all'oggetto creato in precedenza.</p><font size="2" face="Consolas"><font size="2" face="Consolas">
<p></p></font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">protected</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> </font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">override</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> </font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">void</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> LoadContent()
<p>{</p>
<p></p></font></font><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas">// Creare un nuovo SpriteBatch, che potrà essere utilizzato per disegnare trame.</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">
<p>spriteBatch = </p></font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">new</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> </font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">SpriteBatch</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">(GraphicsDevice);
<p>texture = Content.Load&lt;</p></font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">Texture2D</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">&gt;(</font></font><font color="#a31515" size="2" face="Consolas"><font color="#a31515" size="2" face="Consolas"><font color="#a31515" size="2" face="Consolas">"Mare"</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">);
<p></p></font></font><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas">// TODO: utilizzare this.Content per caricare qui il contenuto del gioco</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">
<p>}</p></font></font>
<p> </p>
<p>Mentre nell'evento Draw, impostiamo lo sfondo della finestra con l'immagine caricata nell'oggetto di tipo Texture2D.</p>
<p>Qui di seguito l'esempio.</p>
<p> </p><font size="2" face="Consolas"><font size="2" face="Consolas">
<p></p></font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">protected</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> </font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">override</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> </font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">void</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> Draw(</font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">GameTime</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas"> gameTime)
<p>{</p>
<p>GraphicsDevice.Clear(</p></font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">Color</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">.CornflowerBlue);
<p></p></font></font><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas"><font color="#008000" size="2" face="Consolas">// TODO: aggiungere qui il codice di disegno</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">
<p>spriteBatch.Begin();</p>
<p>spriteBatch.Draw(texture, GraphicsDevice.Viewport.Bounds, </p></font></font><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas"><font color="#2b91af" size="2" face="Consolas">Color</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">.White);
<p>spriteBatch.End();</p>
<p></p>
<p></p></font></font><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas"><font color="#0000ff" size="2" face="Consolas">base</font></font></font><font size="2" face="Consolas"><font size="2" face="Consolas">.Draw(gameTime);
<p>}</p></font></font><img src ="http://blog.shareoffice.it/emanuele/aggbug/11149.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA Barra energia</title><link>http://blog.shareoffice.it/emanuele/archive/2012/02/22/11131.aspx</link><pubDate>Wed, 22 Feb 2012 23:56:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/02/22/11131.aspx</guid><description>&lt;p&gt;Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11130.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11130.aspx&lt;/a&gt; trovate un nuovo articolo riguardante la tecnologia XNA.&lt;/p&gt;
&lt;p&gt;In particolare la possibilità di creare una barra di indicatore di energia.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11131.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml"><p>Qui <a href="http://blog.shareoffice.it/emanuele/articles/11130.aspx">http://blog.shareoffice.it/emanuele/articles/11130.aspx</a> trovate un nuovo articolo riguardante la tecnologia XNA.</p>
<p>In particolare la possibilità di creare una barra di indicatore di energia.</p>
<p> </p><img src ="http://blog.shareoffice.it/emanuele/aggbug/11131.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA spostare una risorsa immagine</title><link>http://blog.shareoffice.it/emanuele/archive/2012/02/07/11119.aspx</link><pubDate>Tue, 07 Feb 2012 23:28:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/02/07/11119.aspx</guid><description>&lt;p&gt;Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11118.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11118.aspx&lt;/a&gt; trovate l'articolo sulla tecnologia XNA, riguardante la possibilità di spostare un oggetto immagine nell'area gioco.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11119.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml"><p>Qui <a href="http://blog.shareoffice.it/emanuele/articles/11118.aspx">http://blog.shareoffice.it/emanuele/articles/11118.aspx</a> trovate l'articolo sulla tecnologia XNA, riguardante la possibilità di spostare un oggetto immagine nell'area gioco.</p>
<p> </p><img src ="http://blog.shareoffice.it/emanuele/aggbug/11119.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA media player</title><link>http://blog.shareoffice.it/emanuele/archive/2012/02/04/11115.aspx</link><pubDate>Sat, 04 Feb 2012 17:37:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/02/04/11115.aspx</guid><description>Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11114.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11114.aspx&lt;/a&gt; trovate l'articolo su XNA, in partcolare la gestione di Windows Media Player.&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11115.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml">Qui <a href="http://blog.shareoffice.it/emanuele/articles/11114.aspx">http://blog.shareoffice.it/emanuele/articles/11114.aspx</a> trovate l'articolo su XNA, in partcolare la gestione di Windows Media Player.<img src ="http://blog.shareoffice.it/emanuele/aggbug/11115.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA Storage</title><link>http://blog.shareoffice.it/emanuele/archive/2012/01/30/11104.aspx</link><pubDate>Mon, 30 Jan 2012 17:01:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/01/30/11104.aspx</guid><description>&lt;p&gt;Altro nuovo articolo sulla tecnologia XNA, qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11103.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11103.aspx&lt;/a&gt; trovate la gestione dei dati, tramite storage in XNA.&lt;/p&gt;
&lt;p&gt;Che dirvi... buona lettura.&lt;/p&gt;&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11104.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml"><p>Altro nuovo articolo sulla tecnologia XNA, qui <a href="http://blog.shareoffice.it/emanuele/articles/11103.aspx">http://blog.shareoffice.it/emanuele/articles/11103.aspx</a> trovate la gestione dei dati, tramite storage in XNA.</p>
<p>Che dirvi... buona lettura.</p><img src ="http://blog.shareoffice.it/emanuele/aggbug/11104.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA level la gestione dei livelli</title><link>http://blog.shareoffice.it/emanuele/archive/2012/01/21/11099.aspx</link><pubDate>Sat, 21 Jan 2012 17:05:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/01/21/11099.aspx</guid><description>&lt;p&gt;Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11098.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11098.aspx&lt;/a&gt; trovate l'articolo riguardante la gestione dei livelli in XNA.&lt;/p&gt;
&lt;p&gt;A fine articolo potete scaricare il sorgente utilizzato nell'articolo.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11099.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml"><p>Qui <a href="http://blog.shareoffice.it/emanuele/articles/11098.aspx">http://blog.shareoffice.it/emanuele/articles/11098.aspx</a> trovate l'articolo riguardante la gestione dei livelli in XNA.</p>
<p>A fine articolo potete scaricare il sorgente utilizzato nell'articolo.</p>
<p> </p><img src ="http://blog.shareoffice.it/emanuele/aggbug/11099.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA impostare diverse lingue al gioco</title><link>http://blog.shareoffice.it/emanuele/archive/2012/01/19/11095.aspx</link><pubDate>Thu, 19 Jan 2012 19:22:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2012/01/19/11095.aspx</guid><description>&lt;p&gt;Qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11094.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11094.aspx&lt;/a&gt; pubblicato un nuovo articolo sulla tecnologia XNA, in particolare sulla creazione di giochi localizzati, ossia con diversi settaggi di lingua.&lt;/p&gt;
&lt;p&gt;Che dirvi... buona lettura.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11095.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml"><p>Qui <a href="http://blog.shareoffice.it/emanuele/articles/11094.aspx">http://blog.shareoffice.it/emanuele/articles/11094.aspx</a> pubblicato un nuovo articolo sulla tecnologia XNA, in particolare sulla creazione di giochi localizzati, ossia con diversi settaggi di lingua.</p>
<p>Che dirvi... buona lettura.</p>
<p> </p><img src ="http://blog.shareoffice.it/emanuele/aggbug/11095.aspx" width = "1" height = "1" /></body></item><item><dc:creator>Emanuele Mattei</dc:creator><title>XNA utilizzo di un video</title><link>http://blog.shareoffice.it/emanuele/archive/2011/12/17/11073.aspx</link><pubDate>Sat, 17 Dec 2011 21:11:00 GMT</pubDate><guid>http://blog.shareoffice.it/emanuele/archive/2011/12/17/11073.aspx</guid><description>Altro nuovo articolo sulla tecnologia XNA, qui &lt;a href="http://blog.shareoffice.it/emanuele/articles/11072.aspx"&gt;http://blog.shareoffice.it/emanuele/articles/11072.aspx&lt;/a&gt; trovate l'articolo riguardante l'utilizzo di un filmato nei propri video giochi.&lt;img src ="http://blog.shareoffice.it/emanuele/aggbug/11073.aspx" width = "1" height = "1" /&gt;</description><body xmlns="http://www.w3.org/1999/xhtml">Altro nuovo articolo sulla tecnologia XNA, qui <a href="http://blog.shareoffice.it/emanuele/articles/11072.aspx">http://blog.shareoffice.it/emanuele/articles/11072.aspx</a> trovate l'articolo riguardante l'utilizzo di un filmato nei propri video giochi.<img src ="http://blog.shareoffice.it/emanuele/aggbug/11073.aspx" width = "1" height = "1" /></body></item></channel></rss>
